Runeword

What are Runewords?

  • Like gold, blue, or white items, Runewords are a type of item in Diablo II. However, these items cannot be dropped from monsters and must be crafted by placing runes into items with holes.

Hole Rule: Runeword will be activated when you inlay the correct hole in the order of Rune !! For example: Ber Mal Ber Ist - This is a mandatory condition to activate Runeword

  • Note that the Runeword material is also quite important - Runeword for Swords can only be Active when used with Swords. Other items will not apply !!!!

Item rules: Depending on the type of Runewords, there will be specific requirements for items such as swords, shields, shirts, hats, etc. In addition, Runewords can only be activated with gray items (Non-Magical Items) of Normal, Exceptional, Elite, Low Quality, Superior or Ethereal quality. (Specifically, White or gray items with holes)

  • Not applicable to Magic - Rare - Unique - Set (Specifically Blue - Yellow - Brown - Green)

List of Original Runewords

List Runeword (LOD)
  • Search tip: Use Ctrl + F to find products fastest !!!

Changed Runewords:

- Last Wish: Change Skills Charged Bolt ⇒ Skills Decrepify

- Chain of Honor: Add runeword to Shield

- Bramble: Add runeword to Shield

- Dragon: Add runeword for Helm

- Fortitude: Add runeword to Shield

- Fury: Fix ED% 209 - 350 (can install All Weapon)

- Eternity: Fix ED% 310 - 350 (can install All Weapon) and Add IAS 15 - 30

  • Throwing Items can have Socket Runewords with Runewords All Weapons

Runeword Name #New
Bonus Index

Flickering Flame Nef + Pul + Vex 3 Hole Helm Level Required: 55

Level 4-8 Resist Fire Aura When Equipped +3 To Fire Skills -10-15% to Enemy Fire Resist +30% Enhanced Defense +30 Defense vs. Missile +50-75 To Mana Half Freeze Duration +5% To Maximum Fire Resist Poison Length Reduced by 50%

Mist Cham + Shael + Gul + Thul + Ith 5 Holes Missle Weapons Required Level: 67

Level 8-12 Concentration Aura When Equipped (varies) +3 To All Skills 20% Increased Attack Speed ​​+100% Piercing Attack +325-375% Enhanced Damage (varies) +9 To Maximum Damage 20% Bonus to Attack Rating Adds 3- 14 Cold Damage All Resistances +40 Freeze Target +3 +24 Vitality

Obsession Zod + Ist + Lem + Lum + Io + Nef 6-hole Staves Level Required: 69

Indestructible 24% Chance to cast level 10 Weaken when struck +4 To All Skills +65% Faster Cast Rate +60% Faster Hit Recovery Knockback +10 To Vitality +10 To Energy Increase Maximum Life 15-25% (varies) Regenerate Mana 15 -30% (varies) All Resistances +60-70 (varies) 75% Extra Gold from Monsters 30% Better Chance of Getting Magic Items

Pattern Tal + Ort + Thul 3 Hole Claws Level Required: 23

+30% Faster Block Rate +40-80% Enhanced Damage (varies) 10% Bonus to Attack Rating Adds 17-62 Fire Damage Adds 1-50 Lightning Damage Adds 3-14 Cold Damage +75 Poison Damage Over 5 Seconds +6 to Strength +6 to Dexterity All Resistances +15

Plague Cham + Sheal + Um 3 Holes Sword/Daggers/Katars Level Requirement: 67

20% Chance to cast level 12 Lower Resist when struck 25% Chance to cast level 15 Poison Nova on striking Level 13-17 Cleansing Aura When Equipped (varies) +1-2 All Skills +20% Increased Attack Speed ​​+220-320% Enhanced Damage (varies) -23% To Enemy Poison Resistance 0.3% (0-29.7) Deadly Strike (Based on Character Level) +25% Chance of Open Wounds Freezes Target +3

Unbending Will Fall + Io + Ith + Eld + El + Hel 6 Hole Swords Requires Level 41

18% Chance to cast Level 18 Taunt on striking +3 To Combat Skills (Barbarian Only) +20-30% Increased Attack Speed ​​(varies) +300-350% Enhanced Damage (varies) +9 To Maximum Damage +50 To Attack Rating +75% Damage to Undead +50 Attack Rating Against Undead 8-10% Life Stolen Per Hit (varies) Prevent Monster Heal +10 To Strength +10 To Vitality Damage Reduced By 8 +1 Light Radius Requirements -20%

Wisdom Pul + Ith + Eld 3 Hole Helm Required Level: 45

+33% Piercing Attack +15-25% Bonus to Attack Rating (varies) 4-8% Mana Stolen Per Hit (varies) +30% Enhanced Defense +10 Energy 15% Slower Stamina Drain Cannot Be Frozen +5 Mana After Each Kill 15% Damage Taken Goes to Mana

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