STOMPING [ NAMELOCK, LOCK ( STOMP ), CHAINLOCK, CHAIN ​​]

STOMPING [ NAMELOCK, LOCK ( STOMP ), CHAINLOCK, CHAIN ​​]

Index

~NameLock [Name Lock]~

Let's start with the simple stuff. The problem with Namelock is targeting your opponent's Name quickly and accurately.

  • It's a very important thing. You'll need it in most PvP. In fact, Namelock is your target, it's your reaction, your accuracy and your speed. That is to say, it's the foundation of your skills by default, it's the experience accumulated over months and even years.

  • If you are not a precise mouse swiper or your speed is slow. Go to steam and download Aim Lab. Of course it's free ^^

~Lock [Stomp]~

  • Move towards the player. Lock on the name with any attack skill (eg: Fire Ball, Bone Spear, Lightning) and Teleport to it with the right mouse button. Quickly move the mouse to the middle of the screen. Capture the opponent's name with any attack skill (Right handed people use the right skill and vice versa) and let the default cursor go to your feet (above our character's knee).

  • Then switch to Teleport. As a result, after Teleport, our cursor is on the opponent's name again. Switch to Attack Skills, press RMB again and kill him.

If you don't move the cursor to your knees or to the middle of the screen, you will probably shoot in a different direction than the enemy and your enemy will kill you instantly.

  • It is noteworthy that whoever Stomps first has the advantage in PvP Blood Trade. In many PvP duels, whoever Stomps first = wins.

  • It should also be mentioned that Lock works over a specific radius, and once the opponent moves away from it, the Lock will be Lost.

  • At first, everything will seem clumsy and slow when you do it. But don't worry. Everything comes with experience. Soon you will train your eyes, your muscles and Lock, which was complicated at first, will now become easy and simple.

~Chainlock~

This is actually the second technique upgraded by the Lock technique. Your opponent will not always stay in one place and soon, feeling the Lock coming, will simply fly away. No wonder, while performing the Lock, we moved the cursor below the knee. Now after Locking the opponent's name, our opponent's name will be retained with an attack Skill (We refresh another Lock), which means you can perform the Lock again. In fact, Multiple Lock is a Chainlock. This technique also requires high skills and persistent practice for 1-2 days to be able to Chain.

~Chain~

  • This technique is quite simple. Immediately after that, your opponent who suspects you are Chainlocking will immediately Blast away from your radius at a terrifying speed (Drag the mouse all the way to the corner of the screen and Teleport). You don't have enough time to perform Chainlock and the opponent will Blast away. Now we can chase him easily by using Chain. To do this, after holding the Attack Skills and moving the cursor to the knee, we switch to Teleport and still hold RMB (Right Click) in time with the opponent's Teleport.

  • It is important to aim the cursor exactly at the middle or knee of your character. From personal experience it has the ability to “Stick around” longer.

  • It is important not to fly and not attack until the opponent starts attacking, otherwise this technique will turn you into a Clown and you will just be their joke.

  • If the opponent stops and starts attacking you, you can still go around or jump away.

  • Chains often break when opponents Teleport next to holes or walls. It's always more effective on a Clean path.

If your opponent uses Oak or Golem, then Chaining is even easier. The chance of Chaining breaking at a “clean” distance is close to = 0.

~Chainlock + Chain~

  • Simply combine these two techniques. After you have some PvP experience with a certain Player, you will know their habits. For example, how many times he does Teleport before doing it again, or counterattack, you will have to guess when you need to “Stick with the Ass” with Chain and when you need to do Chainlock.

  • Those who always Teleport like crazy (lots of teleports in the corners of the screen), will definitely do it wisely, but it is still possible to catch them. For example in NvN Nec often catches Necros being chased with Spear. Apparently, this is due to the frames coinciding so that Necros Teleports at the same time.

  • While the Nec being chased used Teleport with 9 Frames, the Nec who was chasing caught him with Bone Spear. So the Nec being chased suddenly got FHR and died.

  • On long diagonals it is best to use Chain and on “turns” it is Chainlock. For the first part of the jump, the enemy has the ability to hold Teleport in the upper right corner of the screen. That way he can fly out of the Chainlock area before you manage to get him first and do it even if you do everything as fast as possible.

  • A skillful combination of these two techniques allows us to stick close to our opponent and not let him get away.

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